World Map Function Introduction
Last updated
Last updated
Each resource field is divided into levels 1-10. The higher the level, the more resources that can be collected from the resource stops. All players in the world can send troops to the resource fields to collect them. The amount of collected resources depends on the load that the sending troops can carry. When the troops return to the city, they will return with the collected resources.
They're special rare resource fields, which are also divided into 10 levels (Level 1-10). The higher the level is, the more valuable it is. Collecting gold mines takes a higher load and more time than normal ones.
There are different levels of wild monsters with level 1-30 in the world map. You need to kill them in the order of levels. After killing them, you can randomly obtain rewards such as resources, forging, and gold coins.
Show your base location, the base appearance changes according to the main base level.
Display other player bases, the appearance of the base changes。 according to the level of the main base.
The troops will automatically return when the load is full or the collection time ends.
Resource stops occupied by oneself will be marked in green, and resource stops occupied by other players will be marked in red.
Resource stops can be plundered. Players can assign troops to attack others'.
When two players assign troops to a resource stop at the same time, the player who first reaches the coordinate can occupy it. The other one needs to grab resource stops.
The allied players' resources stops cannot be looted.
Assign troops to attack monsters and return automatically after winning.
Wild monsters will disappear after being killed.
If the monster is killed by other players first, the target status will change when dispatching troops or troops arrive.
Your own marching routes are green.
Other players are white.
The marching routes are red when other players attack my city or resources stops and camps have been occupied.
Attack Resource Stops: If you win, you will occupy resource stops, if you fail, your troops will return.
Attack City: Winner will plunder the resources of the attacked city, and losers' troops will return.
Attack Camp: If you win, you will camp at the attack coordinates, and if you lose, the troops will return.
If the attacking troops are all dead, they will directly return to their own city. There is no return route for the troops.
Players in the same alliance cannot attack each other.
There will be a warning when a player assigns troops to my city, resource stop, and camp.
When a player sends troops to my city, resource point, or camp, a warning will appear in the city.